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May 29, 2019

Danganronpa 2: Goodbye Despair Jabberwock Island—You and your classmates were ready for fun in the sun until Monokuma returned to restart his murderous game! Trapped in a kill-or-be-killed situation, your only hope rests in solving the island’s mysteries. Leave it to Danganronpa 2: Goodbye Despair to twist the scenario in every way imaginable. Instead of being stranded due to disastrous circumstances, the characters in Danganronpa 2 are taken to.
Don’t Starve - Don’t Starve: Hamlet DLCIn Don’t Starve: Hamlet, Wilson uncovers a lost town of aristocratic Pigmen nestled within a foreboding tropical jungle.Click here to learn more!Don’t Starve: Shipwrecked DLCIn Don’t Starve: Shipwrecked, Wilson finds himself stranded in a tropical archipelago. He must learn to survive all over again in this new environment filled with new biomes, seasons. 103865New Things: 1. Improve UI feedback for when you have a pre-built/buffered placeable recipe in the crafting tabs. Add save-able custom presets for world gen customizations (limit 5). Add modal warning if entering game with mods disabled that were previously enabled on the game. Made it easier to call GetModConfigData from non-main mod files (use ModIndex:GetModActualName(fa. Dont starve: reign of giants.This is a guide not just with the answer, but with step by step tips on how to walk yourself through the certain section of Chapter 4. Chapter 4 spoilers are inevitable, but only so far as a puzzle area. The dead will not be disclosed.
Introduction
This guide is of a special sort, not being for the entire game nor even an entire section. This is specifically geared towards the Final Dead Room section in Chapter 4. If you have no idea what I’m talking about, then it’s time to turn around, click back, and not ruin this section for yourself.
Danganronpa 2 Goodbye Despair MangaThis isn’t for the entirety of the Final Dead Room either, as I’ve already pointed out. Rather, centered on one particular puzzle which has stumped many a player in Danganronpa 2: Goodbye Despair. The one which Monomi refers to as looking rather like Othello. That will be the focus here, not any other aspect of the room.
Though, if you are stuck somewhere else in the room, I believe I can help you out by saying that NEWS is an abbreviation for North, East, West, South and what may read as a ’4’ is actually indicating which way is North, like the compass of a map. That’s all I’m going to say, though. The rest here is actually quite a bit tricky, concerning the puzzle that comes afterwards. Full walkthroughs of the Final Dead Room are available elsewhere.
For someone searching for only the code needed, skip to the bottom or look it up just about anywhere else. The focus for the middle part of this section is going over just how this puzzle is to be done and, with you now possessing this information, the player can feel more accomplished in being able to work it out for themselves. This is in contrast to getting fed up with the game giving no real indication what to do here, the player looks up the answer, and enters it to progress but still not understanding in the slightest how that code came out of what we were given. I’ve seen that a lot, actually. I figured we needed to fix that.
The solution to this puzzle was sourced from a Let’s Player who seemed to have solved it on her own during her playthrough named Lucahjin.
Step by Step
First, let’s go over the most common assumption people have when tackling this puzzle. We are presented with a pattern of blinking lights. In this order:
And then we were made to combine the pattern with a kind of decoding instruction on the USB drive, as seen here:
The most natural assumption that people make is that the lights, on and off, are depicted in the decoder as empty circles and filled circles which I will represent when talking about this puzzle with x and 0 respectively.

*x = empty circles/no light
*0 = filled circle/light
As such, the pictures would be represented this way in this order:

*0x00
*xx0x
*xx00
*00xx
However, it’s when set against what would be seen as a decoder, this is where many a player faces despair! The most common assumption of how this problem is to be decoded is for one individual sequence to be compared to one column of lights. This doesn’t work in the end.
You see, the first set, 0x00, could be seen as 2 or 4 depending on which way you bend your head and if you flipped around how to line up the lights. However, once you get to the second set, xx0x, no matter how you interpreted the first, there isn’t a line of code that can be representing the second set in the same manner. It’s impossible to tackle this way.
It’s odd, but it seems like the sequences need to be stacked one on top of the other and THEN read vertically, like I have already illustrated. If we were to view this from a table, the proper sequences used for comparison with the key would become clearer.
For further illustration, this is how Lucahjin plotted the information during her Let’s Play (sans the answer, for the players who want to make the comparison themselves after being told how they were meant to find these new sequences).
Now, as mentioned above the table, the next step is to read these new codes of light vertically and compare them to the key we were given. Each column is a new sequence which will then be translated to one number of the four-digit code.

*Column Sequence 1: 0xx0
*Column Sequence 2: xxx0
*Column Sequence 3: 000x
*Column Sequence 4: 0x0x
I’ll put the key again below for easy comparison. Continue scrolling for the final answer.
The Answer
Using the new sequences created from the columns of the table and the key that we were given, a four-digit code should be gathered from the comparison when in the correct order. You should notice that these match up perfectly.Danganronpa 2 free. download full
0xx0
xxx0Danganronpa 2: Goodbye Despair Characters
000x
0x0x
Put it together, and you have your four-digit code: 9875.
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